I agree with both those points. We are still learning the mechanics of permissions and the like so I can see how these would be a real boon to a group working together.
Well, I probably should have clarified that much better. Yeah, I totally see what you mean about the boredom factor and obviously all of our mods are here because they love the game! I also did not mean to imply that any of our mods are less than professional in any way. It was more of a ponder about roles and teamwork…that sort of thing. Thinking about different models and how they would work in a server environment. Maybe a mod team of infrastructure builders. Maybe mods should all have towns, to offer a selection of places a noob can go for protection and guidance/orientation. Maybe none should. I dunno. I honestly don’t know if mods belonging to player towns is a problem or not….I’m just interested in what works, what doesn’t, what kind of setup makes a better play environment for everyone. Maybe having mod members in a player town is an encouragement to new players to join that town, but that is only a contentious issue if you aim to increase your own town’s population. So obviously the ‘best’ set-up for any server is gonna depend on a lot of other elements of what is being done in the game and how it is being played by that particular community. Thanks for sharing your experiences with moderation; I am really sorry to hear that you and doomkitten encountered such rude treatment.What would be the point in being on this server as a mod if you only do moderation?
Bobz explained very well why this is kind of a new consideration for us. Attributes! We are totally accustomed to think and act ‘in character’ with our FRP’ing so it is just natural to us to apply it to MC as well. But I can see how that would be an alien idea if a player has not come from that kind of character-development driven gaming. Again, thanks for expanding my perspective. This kinda ties back into the point about mods and maybe I should make a point here about what I mean by conflict of interest. Again I am not implying any lack of professionalism. But if there are no attributes to base character actions on and they are determined, as you say, by personal desires and goals, then doesn’t that leave mods in an ongoing decision process about what to base their actions on? I don’t mean outright rules violations etc, I just mean game play in general. No doubt I will come to understand this better through further experience.defining the actions in game as "in character" and "personal/professional" isn't a very good idea in my opinion mostly for the fact that unless you're acting in a movie your "character" is almost always based 95% on what you personally think and do
Yes, I see your point about that. Totally love watching mobs disappear when they wander into my town, too. Sometimes I stand near the gate and taunt them. JThis is one of the reasons why I think nations are a good thing - out side of a role play environment.
Let me tell you a story Fay, about a thief named Trace….I appreciate… with your points, especially those about the character driven moves. I don't , personally, know anyone who plays that way and isn't influenced by their own personal thoughts.