Economy Issues

Right now there is a major issue with the economy on the server. Namely: there isn't one. Nobody buys anything other than towns and town plots. This issue needs to be fixed. I'm making this post so anyone can brainstorm ideas on how to fix the issue. If you have an idea please mention it and maybe knas will notice and like a few of them and use them.

EDIT: When I say maybe knas will notice it is a very big maybe. It is ultimately up to knas whether he uses these ideas or not. There are probably certain things in the works and this post is just to get a few ideas out there. It really is just for brainstorming.
 
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Xzarida

New Member
The easiest way would be to bring back admin shops, if we could sell diamonds again, for say 10 per diamond and other materials, then there would be an easier way to get money. The thing is if it was more admin controlled or partially it would supplement an economy. It's not that it's difficult to find gold and such, but while we are finding gold, what's the point of using it for anything other than towns and such. We just mined all the resources, to get to the gold. Need an easy way to get gold so people have a lot of it and are like o okay well I have this gold, might as well go buy some stuff from the admin shop.
 

Yevn

New Member
Personally I feel that it is too easy to get a town, now that the server has been running awhile and we have a decent amount of towns the price to start them should be raised. This is namely for keeping an economy and helping towns to become more populated.
 

Fayettemat

Mr Geek
Staff member
Personally I feel that it is too easy to get a town, now that the server has been running awhile and we have a decent amount of towns the price to start them should be raised. This is namely for keeping an economy and helping towns to become more populated.
I'm not sure I agree. What about all the new people that join that play together? Should we penalize them for this? If we make it too hard for someone to have a town then they might not stay. We recently, judging from the new applications, have 3 people that sound like they will be playing together. I play with Doom_Kitten all the time and almost always one of us have control of the town/faction/whatever. I donno if I would like it if neither of us had the power to do stuff and we had to rely on someone else. Just my two cents.

On another note: raising the price of town plots will be just as bad imo so we shouldn't do that either.
 
The thing is if there are a few friends working together and the price of towns is raised they can pool their money together to create it. If there were a raise in town prices I wouldn't want plot prices raised but for towns even a raise from 30 to 40 would be better.
 

AeonChey

New Member
Not going to really go into depths with solutions but it'll be some food for thought.

It's not that it's difficult to find gold and such, but while we are finding gold, what's the point of using it for anything other than towns and such. We just mined all the resources, to get to the gold.
I think what you're trying to say here is that while we're mining for gold, we gather all the other resources we need. Which is true to a point, but in the moment when I'm building- I don't want to stop halfway to go mine materials! Part of the reason we don't have an economy is that no one wants to buy things from other people or it's inconvenient. Everyone on the server seems to want to be self-efficent. Which is fine and dandy but in this case, there won't be an economy. People have to want to have an economy for there to be an economy. This being said, I know there are quite a few shops that I personally visit because they are convenient. If I have to adventure through a town to hopefully find a shop somewhere, the odds are I'm just going to mine the materials myself.

So to break it down, here are some tips for shop owners & town builders:
- Make your shops easier to find.
- Make them convenient.
- Sell things people will want to buy.
- Go out of your way to buy materials instead of just mining them yourself!

Personally I feel that it is too easy to get a town, now that the server has been running awhile and we have a decent amount of towns the price to start them should be raised. This is namely for keeping an economy and helping towns to become more populated.
I have yet to notice new players joining the server consistently. So the idea of raising town prices to keep new players more limited to towns already created, doesn't really work out. All the current towns, are all over the map. Big reason for towns at the moment? Simply for protection. As far as I'm aware, it costs just as much to make an outpost as it does to start a new town. So you can see why new players would rather just create a new town than ask for an outpost.
 

Xzarida

New Member
Admin shops are still the way to go, if people want to mass money that is fine, but if we could sell some of the goods that we generally don't use to often or once we get enough they are pointless to have, diamond, redstone, lapis, I have over 300 blocks of redstone, and 50 diamonds, I could stand to loose a few. If I could sell that stuff to an admin shop, and then buy things from the admin shop why not? If i want to sell 6000 cobble stone for 60 gold to buy 3 diamonds to make a pickaxe it works. This way there is still an economy to grab resources. You could also put the money to use for other things, like making only certain items players can get.

I am not saying make every item into an admin chest/shop, but get rid of those diamonds and other stuff. If people have a lot of gold then they are more likely to spend it. Things players need often base materials should be admin shops.


Maybe going back to a mall would be a good idea too. I know everyone wants people to go to their town and such explore and find the shops, but it's extremely difficult to get to some of your towns without waypoints which not all towns have set up yet.
 
I personally have a waypoint in my town and would LIKE to get a mall set up where people can rent shops in it however 2 problems with that is my town isn't exactly central and it takes lots of time and space the way I want to do it. If anyone wants to make a mall in either teralon or another close to spawn town then let me know and I will contribute.
 

AeonChey

New Member
I'm not exactly sure why everyone thinks that an admin shop would be a good solution? Yes, you would be able to acquire a lot of gold. But obviously if you amass that much gold, it's because you aren't spending it. No, I don't think by having a lot of gold people will just start spending it for the helluva it. Which is the exact problem we're trying to fix here.
 

Fayettemat

Mr Geek
Staff member
I think most people are just charging too much for what they offer to be quite honest. I'd buy more if I didn't feel like it was ripping me off so to speak.
 

doomkitten

New Member
At one point, I was wondering why iron hadn't been used for currency instead.
Granted, it's fairly easy to come by and then would most likely result in inflated prices but, seeing as that to find it, it doesn't take much effort or resources, it becomes easier to gather, spend etc.

Perhaps even Lapis? Not as easy to find but you get more for each block you break as opposed to one gold per smelted block.
 

redhand0421

Member
Triterium
There is a town called Triterium run by (namely) Klandan and dannyboykey that is economically amazing in my books. Not only can you buy pretty much any item in the game, but you can also sell too. This removes the need for an admin shop, and this is a truly invaluable resource. I know that Klandan (probably others too) works really hard to keep the resources stocked in the town.

I can't completely remember the ID for the teleporter, but I know that Triterium has a dedicated teleporter in Elysium's Teleporter Array.
2014-04-09_21.30.59.png

The ID for the Elysium Teleporter Array (ETA) is four spruce logs facing up. Then just look for the sign that points toward Triterium.

Utilizing Triterium to its full potential will definitely kickstart the economy in the game, I assure you. Prices are very fairly configured as well, I might add.
 
There is a teleporter inside teralon as well on one of the paths. Also I have bought from this and it is a good place to buy things.
 

xtinamc

Member
Not going to really go into depths with solutions but it'll be some food for thought.



I think what you're trying to say here is that while we're mining for gold, we gather all the other resources we need. Which is true to a point, but in the moment when I'm building- I don't want to stop halfway to go mine materials! Part of the reason we don't have an economy is that no one wants to buy things from other people or it's inconvenient. Everyone on the server seems to want to be self-efficent. Which is fine and dandy but in this case, there won't be an economy. People have to want to have an economy for there to be an economy. This being said, I know there are quite a few shops that I personally visit because they are convenient. If I have to adventure through a town to hopefully find a shop somewhere, the odds are I'm just going to mine the materials myself.

So to break it down, here are some tips for shop owners & town builders:
- Make your shops easier to find.
- Make them convenient.
- Sell things people will want to buy.
- Go out of your way to buy materials instead of just mining them yourself!



I have yet to notice new players joining the server consistently. So the idea of raising town prices to keep new players more limited to towns already created, doesn't really work out. All the current towns, are all over the map. Big reason for towns at the moment? Simply for protection. As far as I'm aware, it costs just as much to make an outpost as it does to start a new town. So you can see why new players would rather just create a new town than ask for an outpost.
I have bought things from different shops as well. I love to gather my own things, but there are things that I would rather not bother with so I just look to purchase- i.e. blazerod, nether wart, cake, jungle items, potions.... I like the idea of an economy, but if EVERYONE has a shop selling the same things...well, I just don't see how that will result in anything other than someone constantly having to lower prices until they become the walmart of the server. Maybe people could pick a certain type of shop to specialize in, and that way you know who to go to for that particular item or group of items.
 

xtinamc

Member
Triterium
There is a town called Triterium run by (namely) Klandan and dannyboykey that is economically amazing in my books. Not only can you buy pretty much any item in the game, but you can also sell too. This removes the need for an admin shop, and this is a truly invaluable resource. I know that Klandan (probably others too) works really hard to keep the resources stocked in the town.

I can't completely remember the ID for the teleporter, but I know that Triterium has a dedicated teleporter in Elysium's Teleporter Array.
View attachment 95
The ID for the Elysium Teleporter Array (ETA) is four spruce logs facing up. Then just look for the sign that points toward Triterium.

Utilizing Triterium to its full potential will definitely kickstart the economy in the game, I assure you. Prices are very fairly configured as well, I might add.
I agree, I LOVE this town and concept! I purchased a few items there, my favorite being the stained glass...
 

redhand0421

Member
I have yet to see a minecraft server that had a really good solid economy. But here are my theories.

In the real world, we have the Convenience Store vs. Department Store paradigm. People will pay more money for the convenience of not having to travel. So in the real world, there's a price for time.

In minecraft however, since we can set homes, make teleporters, etc - there's no time factor. It's just as easy (if not easier) to teleport to Triterium (the Department Store of Anembra) than it would be to walk to the shop in your local town - and that's assuming there is a shop in your local town, or that you're in a town with other players.

So, assuming that a bunch of players have shops - what's the differentiation between one and the next? One may have better prices, the other may have more variety, one may be better stocked than the next. In the case of Anembra, the department store (the store with the best of all three of these factors) will win - in this case, Triterium.

While Triterium is an incredible resource that fixes all of the problems, it becomes the ONLY trading post for players.

But this is why I respect Triterium - Despite the fact that it monopolizes, it allows players to SELL to it as well, meaning that the money doesn't stop at Triterium, but the money is recirculated to players that take advantage of it!

But in the end - a large array of player shops is not at all viable mainly because we have means of instant transportation.
 

Atlas

Active Member
I agree with Red, personally i think Admin shops are NOT the way to go, when i used to be a Mod for an old server that had admin shops the economy was a real stinker. The Economy of past Anembra/Tekkitopia servers have been fairly decent. I think if people were to open more shops and actually put themselves out there to sell things then the economy will actually start going places. Klandans town is a great example. Shop after shop for you to buy whatever you need, and sell too. Personally i also think Klandan should put his 2 cents in on this post. Elysium has a large teleport arryay to get to other towns, if need be i can start to allow people to buy plots in Elysium for shops and i will build a large Trading district near the Teleport array so everyone can come and build shops here. I also suggest that maybe Spawn gets moved somewhere were an Economy can actually grow. My suggestion is Elysium since we have the Teleport array and the accessability to create a huge shopping district in the City. Like the Town Valeria from the Tekkit Classic Server. The town was a huge player made shopping district. Players from everywhere had a shop in that town. So making a Shop town may be another answer where we can have spawn moved to. Again, my Suggestion is Elysium since the amount of Teleport arrays we have to other large trading towns and Elysiums availablity to build a huge shopping area in the town. Which for the sake of actually building an Economy, I would allow for the shopping District to be Player built, instead of custom built by myself. Which i would also make Embassy plots for people.

We can work with the area and make it workable for everyone's needs. We can also vote on this issue to move spawn to Elysium to Build a large trading Hub for all players to help build an actual economy and a better Community feel.

Adressing the Community feel, It really doesnt seem like we have much of a community feel, as the towns there are very few people in most towns and in some towns its a Ghost town. I believe that something needs to be done about it. So i hope i have given an offer on the table that can actually take spark and give more life to our server and finally boost our economy.
 

redhand0421

Member
I think we should simply remove teleporters. It would allow for more tightly knit communities and a more modular town system.
 
I also suggest that maybe Spawn gets moved somewhere were an Economy can actually grow. My suggestion is Elysium since we have the Teleport array and the accessability to create a huge shopping district in the City.
You just want all the new players :p lol. I do agree that a spawn where there is immediate accessibility to shops is a good idea. But it might be better to put in a town where no one is allowed to join and is only for spawn. This has been done in the past and the reason is so that one town doesn't get all the new members. Personally I already have a few plots available to people who want to make a shop. Twinnie was the first to buy one although she hasn't built the building yet lol.

As for removing teleporters I'm not sure that is the best idea. It would certainly fix the community problem but it wouldn't be too nice to players and might make some players leave because they don't want to travel.
 
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