Search results

  1. J

    ( ͡° ͜ʖ ͡°) | Nether & more

    Will the mine world also be added to the livemap? I remember a long time ago it used to be that way, but if it's not being done for good reason then I have no strong objection to it. It's just convenient.
  2. J

    Nether update

    I hereby propose that the mine world and its companion nether world be reset whenever we get the most recent update. The new nether is a very different beast, and I look forward to exploring it. Also, is the mine world supposed to be renewed automatically, or is it a manual process? It hasn't...
  3. J

    Lobby griefed?

    I did a rollback. Should be intact now.
  4. J

    Check in

    I'm here. Occupied with other games, but I do drop in from time to time.
  5. J

    [Resolved] Lobby needs an update

    Elaborated description: The information displayed to newcomers is in need of a review. There's some old info regarding voting and /tpa (both not working right now) Is the issue persistent? It ain't gonna fix itself ;) Additional information: There's a typo here and there as well, and perhaps...
  6. J

    [Resolved] Can't go to the nether

    Elaborated description: We can make portals, but standing in the purple stuff doesn't do anything but induce queasiness. Is the issue persistent? Noticed it today. Additional information: Holds true whether you're in main world or mine world.
  7. J

    [Resolved] Level-up fireworks

    Elaborated description: Every time a player levels up (from digging, hunting, fishing etc.) a firework launches, which is not a problem outside but can be dangerous in a mine. Is the issue persistent? Yes. Additional information: It started happening after the 1.14 updates, so it's probably...
  8. J

    about 1.14...

    There's got to be a way to survey the map for blocks added/removed/altered by players. With that info, it's a matter of mapping them to chunks and seeing what's left untouched. Would CoreProtect have a function like that?
  9. J

    about 1.14...

    There may be a simpler way: deleting the chunks that aren't developed/occupied/built on/towny'd That way, when someone gets near, the server will make the chunk and have it be the version we're running instead of the old stuff. The downside is that the livemap would be mostly dark as a result.
  10. J

    [New] lifts aren't working

    Elaborated description: All my elevators stopped working a while ago. Is the issue persistent? Yes. Re-forming them doesn't work. Additional information: It's probably the plugin.
  11. J

    about 1.14...

    Kapten_Knas! What say you?
  12. J

    [Open] No Stronghold

    There's strongholds, but ender pearls don't seem to lead to them. I plan on making an end portal one of the destinations for our rail system, someday. In the meantime, I can PM you the coordinates of the one I found.
  13. J

    [Resolved] chunk reverted

    Disregard, I decided to rebuild it. Wouldn't surprise me if the server forgot entirely.
  14. J

    If it were up to me, I'd be lazy and copy-paste entire chunks over. Not just the ones covered by towny, but also to a two or three chunk distance from the borders.
  15. J

    about 1.14...

    Good news, everyone! I've found some compelling evidence that shows a transfer would be totally feasible: check the southeast corner of the livemap and you'll notice something odd. Specifically: See the parts with a darker shade of blue? That's "new" (1.13) ocean...
  16. J

    about 1.14...

    It adds a lot of stuff and changes the vanilla textures a bit. But more importantly, the terrain generation isn't radically different from previous versions. I tested as far back as 1.9.4, and for the most part everything is the same with the exception of surface details such as trees. Given...
  17. J

    I just ran a few tests. Going back to version 1.9.4, terrain generation appears to be largely unchanged so long as the world seed is the same. In what version was the current main world map made? It might be worthwhile to regenerate it in 1.14+ and copy-paste our stuff into it.
  18. J

    [Resolved] chunk reverted

    It's at [-1530 -888], just north of my castle before the hill garden.
  19. J

    [Resolved] chunk reverted

    Elaborated description: Today I found a chunk of my town had reverted to an untouched state. All modifications were gone, as if nobody had ever built on it. Is the issue persistent? Could not restore, so it's still broke. Additional information: I don't know when it did this, but apparently...
  20. J

    [Resolved] lost my trident to lag

    Yea, pretty easy to remember because I lined the books up before slapping them on all at once: Channeling Mending Loyalty III Unbreaking III Impaling V Probably didn't appear in that order, but you get the idea.